using Content.Shared.Camera; using Robust.Shared.GameObjects; using Robust.Shared.Maths; namespace Content.Server.Camera { [RegisterComponent] [ComponentReference(typeof(SharedCameraRecoilComponent))] public sealed class CameraRecoilComponent : SharedCameraRecoilComponent { public override void Kick(Vector2 recoil) { var msg = new RecoilKickMessage(recoil); #pragma warning disable 618 SendNetworkMessage(msg); #pragma warning restore 618 } } }