using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping.Unary.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.Atmos.UI
{
///
/// Initializes a and updates it when new server messages are received.
///
[UsedImplicitly]
public sealed class GasThermomachineBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private GasThermomachineWindow? _window;
[ViewVariables]
private float _minTemp = 0.0f;
[ViewVariables]
private float _maxTemp = 0.0f;
[ViewVariables]
private bool _isHeater = true;
public GasThermomachineBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window = new GasThermomachineWindow();
if (State != null)
UpdateState(State);
_window.OpenCentered();
_window.OnClose += Close;
_window.ToggleStatusButton.OnPressed += _ => OnToggleStatusButtonPressed();
_window.TemperatureSpinbox.OnValueChanged += _ => OnTemperatureChanged(_window.TemperatureSpinbox.Value);
}
private void OnToggleStatusButtonPressed()
{
if (_window is null) return;
_window.SetActive(!_window.Active);
SendMessage(new GasThermomachineToggleMessage());
}
private void OnTemperatureChanged(float value)
{
var actual = 0f;
if (_isHeater)
actual = Math.Min(value, _maxTemp);
else
actual = Math.Max(value, _minTemp);
actual = Math.Max(actual, Atmospherics.TCMB);
if (!MathHelper.CloseTo(actual, value, 0.09))
{
_window?.SetTemperature(actual);
return;
}
SendMessage(new GasThermomachineChangeTemperatureMessage(actual));
}
///
/// Update the UI state based on server-sent info
///
///
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (_window == null || state is not GasThermomachineBoundUserInterfaceState cast)
return;
_minTemp = cast.MinTemperature;
_maxTemp = cast.MaxTemperature;
_isHeater = cast.IsHeater;
_window.SetTemperature(cast.Temperature);
_window.SetActive(cast.Enabled);
_window.Title = _isHeater switch
{
false => Loc.GetString("comp-gas-thermomachine-ui-title-freezer"),
true => Loc.GetString("comp-gas-thermomachine-ui-title-heater")
};
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing) return;
_window?.Dispose();
}
}
}