#nullable enable
using System.Collections.Generic;
using Content.Shared.Stacks;
using Content.Shared.Tag;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Storage.Components
{
///
/// Storage that spawns and counts a single item.
/// Usually used for things like matchboxes, cigarette packs,
/// cigar cases etc.
///
///
/// - type: StorageCounter
/// amount: 6 # Note: this field can be omitted
/// countTag: Cigarette # Note: field doesn't point to entity Id, but its tag
///
[RegisterComponent]
public class StorageCounterComponent : Component, ISerializationHooks
{
// TODO Convert to EntityWhitelist
[DataField("countTag")]
private string? _countTag;
[DataField("amount")]
private int? _maxAmount;
///
/// Single item storage component usually have an attached StackedVisualizer.
///
[ComponentDependency] private readonly AppearanceComponent? _appearanceComponent = default;
public override string Name => "StorageCounter";
void ISerializationHooks.AfterDeserialization()
{
if (_countTag == null)
{
Logger.Warning("StorageCounterComponent without a `countTag` is useless");
}
}
public void ContainerUpdateAppearance(IContainer container)
{
if(_appearanceComponent is null)
return;
var actual = Count(container.ContainedEntities);
_appearanceComponent.SetData(StackVisuals.Actual, actual);
if (_maxAmount != null)
{
_appearanceComponent.SetData(StackVisuals.MaxCount, _maxAmount);
}
}
private int Count(IReadOnlyList containerContainedEntities)
{
var count = 0;
if (_countTag != null)
{
foreach (var entity in containerContainedEntities)
{
if (entity.HasTag(_countTag))
{
count++;
}
}
}
return count;
}
}
}