using Content.Server.Cargo.Components;
using Content.Server.Popups;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Timing;
using Robust.Shared.Player;
namespace Content.Server.Cargo.Systems;
///
/// This handles...
///
public sealed class PriceGunSystem : EntitySystem
{
[Dependency] private readonly UseDelaySystem _useDelay = default!;
[Dependency] private readonly PricingSystem _pricingSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
///
public override void Initialize()
{
SubscribeLocalEvent(OnAfterInteract);
}
private void OnAfterInteract(EntityUid uid, PriceGunComponent component, AfterInteractEvent args)
{
if (!args.CanReach || args.Target == null)
return;
if (TryComp(args.Used, out UseDelayComponent? useDelay) && useDelay.ActiveDelay)
return;
var price = _pricingSystem.GetPrice(args.Target.Value);
_popupSystem.PopupEntity(Loc.GetString("price-gun-pricing-result", ("object", Identity.Entity(args.Target.Value, EntityManager)), ("price", $"{price:F2}")), args.User, Filter.Entities(args.User));
_useDelay.BeginDelay(uid, useDelay);
}
}