using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.CartridgeLoader;
///
/// Cartridge ui fragments need to inherit this class. The subclass is then used in yaml to tell the cartridge loader ui to use it as the cartridges ui fragment.
///
///
/// This is an example from the yaml definition from the notekeeper ui
///
/// - type: CartridgeUi
/// ui: !type:NotekeeperUi
///
///
[ImplicitDataDefinitionForInheritors]
public abstract class CartridgeUI
{
public abstract Control GetUIFragmentRoot();
public abstract void Setup(BoundUserInterface userInterface);
public abstract void UpdateState(BoundUserInterfaceState state);
}