using Content.Server.MachineLinking.Components; using Robust.Shared.GameObjects; namespace Content.Server.MachineLinking.Events { public class LinkAttemptEvent : CancellableEntityEventArgs { public readonly IEntity Attemptee; public readonly SignalTransmitterComponent TransmitterComponent; public readonly string TransmitterPort; public readonly SignalReceiverComponent ReceiverComponent; public readonly string ReceiverPort; public LinkAttemptEvent(IEntity attemptee, SignalTransmitterComponent transmitterComponent, string transmitterPort, SignalReceiverComponent receiverComponent, string receiverPort) { TransmitterComponent = transmitterComponent; this.TransmitterPort = transmitterPort; ReceiverComponent = receiverComponent; this.ReceiverPort = receiverPort; Attemptee = attemptee; } } }