using Content.Server.Items;
using Content.Server.MachineLinking.Components;
using Content.Server.Power.Components;
using Content.Shared.Conveyor;
using Content.Shared.MachineLinking;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Conveyor
{
[RegisterComponent]
public class ConveyorComponent : Component
{
public override string Name => "Conveyor";
[ViewVariables] private bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
///
/// The angle to move entities by in relation to the owner's rotation.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("angle")]
private Angle _angle = Angle.Zero;
public float Speed => _speed;
///
/// The amount of units to move the entity by per second.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("speed")]
private float _speed = 2f;
private ConveyorState _state;
///
/// The current state of this conveyor
///
[ViewVariables(VVAccess.ReadWrite)]
private ConveyorState State
{
get => _state;
set
{
_state = value;
UpdateAppearance();
}
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case PowerChangedMessage powerChanged:
OnPowerChanged(powerChanged);
break;
}
}
private void OnPowerChanged(PowerChangedMessage e)
{
UpdateAppearance();
}
private void UpdateAppearance()
{
if (Owner.TryGetComponent(out var appearance))
{
if (Powered)
{
appearance.SetData(ConveyorVisuals.State, _state);
}
else
{
appearance.SetData(ConveyorVisuals.State, ConveyorState.Off);
}
}
}
///
/// Calculates the angle in which entities on top of this conveyor
/// belt are pushed in
///
///
/// The angle when taking into account if the conveyor is reversed
///
public Angle GetAngle()
{
var adjustment = _state == ConveyorState.Reversed ? MathHelper.Pi : 0;
var radians = MathHelper.DegreesToRadians(_angle);
return new Angle(Owner.Transform.LocalRotation.Theta + radians + adjustment);
}
public bool CanRun()
{
if (State == ConveyorState.Off)
{
return false;
}
if (Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) &&
!receiver.Powered)
{
return false;
}
if (Owner.HasComponent())
{
return false;
}
return true;
}
public bool CanMove(IEntity entity)
{
// TODO We should only check status InAir or Static or MapGrid or /mayber/ container
if (entity == Owner)
{
return false;
}
if (!entity.TryGetComponent(out IPhysBody? physics) ||
physics.BodyType == BodyType.Static)
{
return false;
}
if (entity.HasComponent())
{
return false;
}
if (entity.HasComponent())
{
return false;
}
if (entity.IsInContainer())
{
return false;
}
return true;
}
public void SetState(TwoWayLeverSignal signal)
{
State = signal switch
{
TwoWayLeverSignal.Left => ConveyorState.Reversed,
TwoWayLeverSignal.Middle => ConveyorState.Off,
TwoWayLeverSignal.Right => ConveyorState.Forward,
_ => ConveyorState.Off
};
}
}
}