using Content.Shared.Gravity; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; namespace Content.Client.Gravity.UI { [UsedImplicitly] public sealed class GravityGeneratorBoundUserInterface : BoundUserInterface { private GravityGeneratorWindow? _window; public GravityGeneratorBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base (owner, uiKey) { } protected override void Open() { base.Open(); _window = new GravityGeneratorWindow(this, Owner); /* _window.Switch.OnPressed += _ => { SendMessage(new SharedGravityGeneratorComponent.SwitchGeneratorMessage(!IsOn)); }; */ _window.OpenCentered(); _window.OnClose += Close; } protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); var castState = (SharedGravityGeneratorComponent.GeneratorState) state; _window?.UpdateState(castState); } protected override void Dispose(bool disposing) { base.Dispose(disposing); if (!disposing) return; _window?.Dispose(); } public void SetPowerSwitch(bool on) { SendMessage(new SharedGravityGeneratorComponent.SwitchGeneratorMessage(on)); } } }