using Robust.Shared.GameStates; using Robust.Shared.Map; namespace Content.Shared.Movement.Components; /// /// Added to an enabled jetpack. Tracks gas usage on server / effect spawning on client. /// [RegisterComponent, NetworkedComponent] public sealed partial class ActiveJetpackComponent : Component { public float EffectCooldown = 0.3f; public float MaxDistance = 0.7f; public EntityCoordinates LastCoordinates; public TimeSpan TargetTime = TimeSpan.Zero; }