using System.Numerics; using Content.Client.Administration.Systems; using Robust.Client.Graphics; using Robust.Client.ResourceManagement; using Robust.Shared.Enums; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Maths; namespace Content.Client.Administration { internal sealed class AdminNameOverlay : Overlay { private readonly AdminSystem _system; private readonly IEntityManager _entityManager; private readonly IEyeManager _eyeManager; private readonly EntityLookupSystem _entityLookup; private readonly Font _font; public AdminNameOverlay(AdminSystem system, IEntityManager entityManager, IEyeManager eyeManager, IResourceCache resourceCache, EntityLookupSystem entityLookup) { _system = system; _entityManager = entityManager; _eyeManager = eyeManager; _entityLookup = entityLookup; ZIndex = 200; _font = new VectorFont(resourceCache.GetResource("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10); } public override OverlaySpace Space => OverlaySpace.ScreenSpace; protected override void Draw(in OverlayDrawArgs args) { var viewport = args.WorldAABB; foreach (var playerInfo in _system.PlayerList) { var entity = _entityManager.GetEntity(playerInfo.NetEntity); // Otherwise the entity can not exist yet if (entity == null || !_entityManager.EntityExists(entity)) { continue; } // if not on the same map, continue if (_entityManager.GetComponent(entity.Value).MapID != _eyeManager.CurrentMap) { continue; } var aabb = _entityLookup.GetWorldAABB(entity.Value); // if not on screen, continue if (!aabb.Intersects(in viewport)) { continue; } var lineoffset = new Vector2(0f, 11f); var screenCoordinates = _eyeManager.WorldToScreen(aabb.Center + new Angle(-_eyeManager.CurrentEye.Rotation).RotateVec( aabb.TopRight - aabb.Center)) + new Vector2(1f, 7f); if (playerInfo.Antag) { args.ScreenHandle.DrawString(_font, screenCoordinates + (lineoffset * 2), "ANTAG", Color.OrangeRed); } args.ScreenHandle.DrawString(_font, screenCoordinates+lineoffset, playerInfo.Username, playerInfo.Connected ? Color.Yellow : Color.White); args.ScreenHandle.DrawString(_font, screenCoordinates, playerInfo.CharacterName, playerInfo.Connected ? Color.Aquamarine : Color.White); } } } }