using Content.Shared.Kitchen;
using Content.Server.Kitchen.EntitySystems;
using Robust.Shared.Audio;
namespace Content.Server.Kitchen.Components
{
///
/// The combo reagent grinder/juicer. The reason why grinding and juicing are seperate is simple,
/// think of grinding as a utility to break an object down into its reagents. Think of juicing as
/// converting something into its single juice form. E.g, grind an apple and get the nutriment and sugar
/// it contained, juice an apple and get "apple juice".
///
[Access(typeof(ReagentGrinderSystem)), RegisterComponent]
public sealed class ReagentGrinderComponent : Component
{
//YAML serialization vars
[DataField("storageMaxEntities"), ViewVariables(VVAccess.ReadWrite)]
public int StorageMaxEntities = 16;
[DataField("workTime"), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan WorkTime = TimeSpan.FromSeconds(3.5); // Roughly matches the grind/juice sounds.
[DataField("clickSound"), ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier ClickSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
[DataField("grindSound"), ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier GrindSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/blender.ogg");
[DataField("juiceSound"), ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier JuiceSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/juicer.ogg");
}
[Access(typeof(ReagentGrinderSystem)), RegisterComponent]
public sealed class ActiveReagentGrinderComponent : Component
{
///
/// Remaining time until the grinder finishes grinding/juicing.
///
[ViewVariables]
public float WorkTimer;
[ViewVariables]
public GrinderProgram Program;
}
}