using System.Collections.Generic; using Content.Server.Storage.EntitySystems; using Robust.Shared.Analyzers; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Storage.Components { [RegisterComponent, ComponentProtoName("StorageFill"), Friend(typeof(StorageSystem))] public sealed class StorageFillComponent : Component { [DataField("contents")] public List Contents = new(); } }