using System; using Robust.Shared.GameObjects; using Robust.Shared.GameStates; using Robust.Shared.Serialization; namespace Content.Shared.Tools.Components { [NetworkedComponent] public abstract class SharedMultipleToolComponent : Component { } [NetSerializable, Serializable] public sealed class MultipleToolComponentState : ComponentState { public string QualityName { get; } public MultipleToolComponentState(string qualityName) { QualityName = qualityName; } } }