using Content.Client.Tools.Components; using Content.Shared.Tools.Components; using Robust.Client.GameObjects; namespace Content.Client.Tools.Visualizers; public sealed class WelderVisualizerSystem : VisualizerSystem { protected override void OnAppearanceChange(EntityUid uid, WelderComponent component, ref AppearanceChangeEvent args) { base.OnAppearanceChange(uid, component, ref args); if (!TryComp(uid, out SpriteComponent? sprite)) return; if (args.Component.TryGetData(WelderVisuals.Lit, out bool isLit)) { sprite.LayerSetVisible(WelderLayers.Flame, isLit); } } }