using Content.Shared.Actions;
using Content.Shared.Movement.Systems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
///
/// A component for configuring the settings for the jump action.
/// To give the jump action to an entity use and .
/// The basic action prototype is "ActionGravityJump".
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedJumpAbilitySystem))]
public sealed partial class JumpAbilityComponent : Component
{
///
/// How far you will jump (in tiles).
///
[DataField, AutoNetworkedField]
public float JumpDistance = 5f;
///
/// Basic “throwing” speed for TryThrow method.
///
[DataField, AutoNetworkedField]
public float JumpThrowSpeed = 10f;
///
/// This gets played whenever the jump action is used.
///
[DataField, AutoNetworkedField]
public SoundSpecifier? JumpSound;
}
public sealed partial class GravityJumpEvent : InstantActionEvent;