using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.DeviceLinking.Components;
///
/// Simple ternary state for device linking.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TwoWayLeverComponent : Component
{
[DataField, AutoNetworkedField]
public TwoWayLeverState State;
[DataField, AutoNetworkedField]
public bool NextSignalLeft;
[DataField]
public ProtoId LeftPort = "Left";
[DataField]
public ProtoId RightPort = "Right";
[DataField]
public ProtoId MiddlePort = "Middle";
}