using Lidgren.Network; using Robust.Shared.Interfaces.Network; using Robust.Shared.Network; namespace Content.Shared.Sandbox { public abstract class SharedSandboxManager { protected sealed class MsgSandboxStatus : NetMessage { #region REQUIRED public const MsgGroups GROUP = MsgGroups.Command; public const string NAME = nameof(MsgSandboxStatus); public MsgSandboxStatus(INetChannel channel) : base(NAME, GROUP) { } #endregion public bool SandboxAllowed { get; set; } public override void ReadFromBuffer(NetIncomingMessage buffer) { SandboxAllowed = buffer.ReadBoolean(); } public override void WriteToBuffer(NetOutgoingMessage buffer) { buffer.Write(SandboxAllowed); } } protected sealed class MsgSandboxRespawn : NetMessage { #region REQUIRED public const MsgGroups GROUP = MsgGroups.Command; public const string NAME = nameof(MsgSandboxRespawn); public MsgSandboxRespawn(INetChannel channel) : base(NAME, GROUP) { } #endregion public override void ReadFromBuffer(NetIncomingMessage buffer) { } public override void WriteToBuffer(NetOutgoingMessage buffer) { } } protected sealed class MsgSandboxGiveAccess : NetMessage { #region REQUIRED public const MsgGroups GROUP = MsgGroups.Command; public const string NAME = nameof(MsgSandboxGiveAccess); public MsgSandboxGiveAccess(INetChannel channel) : base(NAME, GROUP) { } #endregion public override void ReadFromBuffer(NetIncomingMessage buffer) { } public override void WriteToBuffer(NetOutgoingMessage buffer) { } } } }