using Robust.Shared.Map;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Melee;
///
/// Selects a target for melee.
///
public sealed class PickMeleeTargetOperator : NPCCombatOperator
{
protected override float GetRating(NPCBlackboard blackboard, EntityUid uid, EntityUid existingTarget, bool canMove, EntityQuery xformQuery)
{
var ourCoordinates = blackboard.GetValueOrDefault(NPCBlackboard.OwnerCoordinates);
if (!xformQuery.TryGetComponent(uid, out var targetXform))
return -1f;
var targetCoordinates = targetXform.Coordinates;
if (!ourCoordinates.TryDistance(EntManager, targetCoordinates, out var distance))
return -1f;
var rating = 0f;
if (existingTarget == uid)
{
rating += 3f;
}
rating += 1f / distance * 4f;
return rating;
}
}