using System.Linq; using Content.Server.Objectives.Interfaces; using Robust.Shared.Random; using Robust.Shared.Utility; using Content.Server.GameTicking.Rules; using Content.Server.Mind; namespace Content.Server.Objectives.Conditions { [DataDefinition] public sealed class RandomTraitorAliveCondition : IObjectiveCondition { private Mind.Mind? _target; public IObjectiveCondition GetAssigned(Mind.Mind mind) { var entityMgr = IoCManager.Resolve(); var traitors = entityMgr.EntitySysManager.GetEntitySystem().GetOtherTraitorsAliveAndConnected(mind).ToList(); if (traitors.Count == 0) return new EscapeShuttleCondition(); //You were made a traitor by admins, and are the first/only. return new RandomTraitorAliveCondition { _target = IoCManager.Resolve().Pick(traitors).Mind }; } public string Title { get { var targetName = string.Empty; var jobName = _target?.CurrentJob?.Name ?? "Unknown"; if (_target == null) return Loc.GetString("objective-condition-other-traitor-alive-title", ("targetName", targetName), ("job", jobName)); if (_target.OwnedEntity is {Valid: true} owned) targetName = IoCManager.Resolve().GetComponent(owned).EntityName; return Loc.GetString("objective-condition-other-traitor-alive-title", ("targetName", targetName), ("job", jobName)); } } public string Description => Loc.GetString("objective-condition-other-traitor-alive-description"); public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ("Objects/Misc/bureaucracy.rsi"), "folder-white"); public float Progress { get { var entityManager = IoCManager.Resolve(); var mindSystem = entityManager.System(); return _target == null || mindSystem.IsCharacterDeadIc(_target) ? 1f : 0f; } } public float Difficulty => 1.75f; public bool Equals(IObjectiveCondition? other) { return other is RandomTraitorAliveCondition kpc && Equals(_target, kpc._target); } public override bool Equals(object? obj) { if (ReferenceEquals(null, obj)) return false; if (ReferenceEquals(this, obj)) return true; return obj is RandomTraitorAliveCondition alive && alive.Equals(this); } public override int GetHashCode() { return _target?.GetHashCode() ?? 0; } } }