using Content.Server.Mind; using Content.Server.Objectives.Interfaces; using Content.Shared.Mobs.Systems; using Robust.Shared.Utility; namespace Content.Server.Objectives.Conditions { public abstract class KillPersonCondition : IObjectiveCondition { protected IEntityManager EntityManager => IoCManager.Resolve(); protected MobStateSystem MobStateSystem => EntityManager.EntitySysManager.GetEntitySystem(); protected Mind.Mind? Target; public abstract IObjectiveCondition GetAssigned(Mind.Mind mind); public string Title { get { var targetName = string.Empty; var jobName = Target?.CurrentJob?.Name ?? "Unknown"; if (Target == null) return Loc.GetString("objective-condition-kill-person-title", ("targetName", targetName), ("job", jobName)); if (Target.OwnedEntity is {Valid: true} owned) targetName = EntityManager.GetComponent(owned).EntityName; return Loc.GetString("objective-condition-kill-person-title", ("targetName", targetName), ("job", jobName)); } } public string Description => Loc.GetString("objective-condition-kill-person-description"); public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ("Objects/Weapons/Guns/Pistols/viper.rsi"), "icon"); public float Progress { get { var entityManager = IoCManager.Resolve(); var mindSystem = entityManager.System(); return Target == null || mindSystem.IsCharacterDeadIc(Target) ? 1f : 0f; } } public float Difficulty => 2f; public bool Equals(IObjectiveCondition? other) { return other is KillPersonCondition kpc && Equals(Target, kpc.Target); } public override bool Equals(object? obj) { if (ReferenceEquals(null, obj)) return false; if (ReferenceEquals(this, obj)) return true; if (obj.GetType() != GetType()) return false; return Equals((KillPersonCondition) obj); } public override int GetHashCode() { return Target?.GetHashCode() ?? 0; } } }