using Content.Server.Objectives.Systems; using Content.Shared.Roles; using Content.Shared.Roles.Jobs; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; using Robust.Shared.Prototypes; /// /// Requires that the player not have a certain job to have this objective. /// [RegisterComponent, Access(typeof(NotJobRequirementSystem))] public sealed partial class NotJobRequirementComponent : Component { /// /// List of job prototype IDs to ban from having this objective. /// [DataField] public List> Jobs = new List>(); }