#nullable enable using System; using System.Linq; using Content.Shared.Damage; using Content.Shared.GameObjects.Components.Body; using Content.Shared.GameObjects.Components.Body.Part; using Content.Shared.GameObjects.Components.Damage; using Robust.Server.Interfaces.Console; using Robust.Server.Interfaces.Player; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Random; using Robust.Shared.IoC; using Robust.Shared.Prototypes; using Robust.Shared.Random; namespace Content.Server.GameObjects.Components.Body { class AddHandCommand : IClientCommand { public const string DefaultHandPrototype = "LeftHandHuman"; public string Command => "addhand"; public string Description => "Adds a hand to your entity."; public string Help => $"Usage: {Command} / {Command} / {Command} / {Command}"; public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args) { if (args.Length > 1) { shell.SendText(player, Help); return; } var entityManager = IoCManager.Resolve(); var prototypeManager = IoCManager.Resolve(); IEntity entity; IEntity hand; switch (args.Length) { case 0: { if (player == null) { shell.SendText(player, "Only a player can run this command without arguments."); return; } if (player.AttachedEntity == null) { shell.SendText(player, "You don't have an entity to add a hand to."); return; } entity = player.AttachedEntity; hand = entityManager.SpawnEntity(DefaultHandPrototype, entity.Transform.Coordinates); break; } case 1: { if (EntityUid.TryParse(args[0], out var uid)) { if (!entityManager.TryGetEntity(uid, out var parsedEntity)) { shell.SendText(player, $"No entity found with uid {uid}"); return; } entity = parsedEntity; hand = entityManager.SpawnEntity(DefaultHandPrototype, entity.Transform.Coordinates); } else { if (player == null) { shell.SendText(player, "You must specify an entity to add a hand to when using this command from the server terminal."); return; } if (player.AttachedEntity == null) { shell.SendText(player, "You don't have an entity to add a hand to."); return; } entity = player.AttachedEntity; hand = entityManager.SpawnEntity(args[0], entity.Transform.Coordinates); } break; } case 2: { if (!EntityUid.TryParse(args[0], out var uid)) { shell.SendText(player, $"{args[0]} is not a valid entity uid."); return; } if (!entityManager.TryGetEntity(uid, out var parsedEntity)) { shell.SendText(player, $"No entity exists with uid {uid}."); return; } entity = parsedEntity; if (!prototypeManager.HasIndex(args[1])) { shell.SendText(player, $"No hand entity exists with id {args[1]}."); return; } hand = entityManager.SpawnEntity(args[1], entity.Transform.Coordinates); break; } default: { shell.SendText(player, Help); return; } } if (!entity.TryGetComponent(out IBody? body)) { var random = IoCManager.Resolve(); var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}"; shell.SendText(player, text); return; } if (!hand.TryGetComponent(out IBodyPart? part)) { shell.SendText(player, $"Hand entity {hand} does not have a {nameof(IBodyPart)} component."); return; } var slot = part.GetHashCode().ToString(); var response = body.TryAddPart(slot, part, true) ? $"Added hand to entity {entity.Name}" : $"Error occurred trying to add a hand to entity {entity.Name}"; shell.SendText(player, response); } } class RemoveHandCommand : IClientCommand { public string Command => "removehand"; public string Description => "Removes a hand from your entity."; public string Help => $"Usage: {Command}"; public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args) { if (player == null) { shell.SendText(player, "Only a player can run this command."); return; } if (player.AttachedEntity == null) { shell.SendText(player, "You have no entity."); return; } if (!player.AttachedEntity.TryGetBody(out var body)) { var random = IoCManager.Resolve(); var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}"; shell.SendText(player, text); return; } var hand = body.Parts.FirstOrDefault(x => x.Value.PartType == BodyPartType.Hand); if (hand.Value.Equals(default)) { shell.SendText(player, "You have no hands."); } else { body.RemovePart(hand.Value, true); } } } class DestroyMechanismCommand : IClientCommand { public string Command => "destroymechanism"; public string Description => "Destroys a mechanism from your entity"; public string Help => $"Usage: {Command} "; public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args) { if (player == null) { shell.SendText(player, "Only a player can run this command."); return; } if (args.Length == 0) { shell.SendText(player, Help); return; } if (player.AttachedEntity == null) { shell.SendText(player, "You have no entity."); return; } if (!player.AttachedEntity.TryGetBody(out var body)) { var random = IoCManager.Resolve(); var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}"; shell.SendText(player, text); return; } var mechanismName = string.Join(" ", args).ToLowerInvariant(); foreach (var part in body.Parts.Values) foreach (var mechanism in part.Mechanisms) { if (mechanism.Name.ToLowerInvariant() == mechanismName) { part.DeleteMechanism(mechanism); shell.SendText(player, $"Mechanism with name {mechanismName} has been destroyed."); return; } } shell.SendText(player, $"No mechanism was found with name {mechanismName}."); } } class HurtCommand : IClientCommand { public string Command => "hurt"; public string Description => "Ouch"; public string Help => $"Usage: {Command} () ()"; private void SendDamageTypes(IConsoleShell shell, IPlayerSession? player) { var msg = ""; foreach (var dClass in Enum.GetNames(typeof(DamageClass))) { msg += $"\n{dClass}"; var types = Enum.Parse(dClass).ToTypes(); foreach (var dType in types) { msg += $"\n - {dType}"; } } shell.SendText(player, $"Damage Types:{msg}"); } public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args) { // Check if we have enough for the dmg types to show if (args.Length > 0 && args[0] == "?") { SendDamageTypes(shell, player); return; } // Not enough args if (args.Length < 2) { shell.SendText(player, Help); return; } var ignoreResistance = false; var entityUid = player != null && player.AttachedEntityUid.HasValue ? player.AttachedEntityUid.Value : EntityUid.Invalid; if (!int.TryParse(args[1], out var amount) || args.Length >= 3 && args[2] != "_" && !EntityUid.TryParse(args[2], out entityUid) || args.Length >= 4 && !bool.TryParse(args[3], out ignoreResistance)) { shell.SendText(player, Help); return; } if (entityUid == EntityUid.Invalid) { shell.SendText(player, "Not a valid entity."); return; } if (!IoCManager.Resolve().TryGetEntity(entityUid, out var ent)) { shell.SendText(player, "Entity couldn't be found."); return; } if (!ent.TryGetComponent(out IDamageableComponent? damageable)) { shell.SendText(player, "Entity can't be damaged."); return; } if (Enum.TryParse(args[0], true, out var dmgClass)) { if (!damageable.ChangeDamage(dmgClass, amount, ignoreResistance)) shell.SendText(player, "Something went wrong!"); return; } // Fall back to DamageType else if (Enum.TryParse(args[0], true, out var dmgType)) { if (!damageable.ChangeDamage(dmgType, amount, ignoreResistance)) shell.SendText(player, "Something went wrong!"); return; } else { SendDamageTypes(shell, player); } } } }