using Content.Server.GameObjects.Components.Chemistry; using Content.Shared.GameObjects.Components.Body.Behavior; using Robust.Shared.GameObjects; using Robust.Shared.Log; namespace Content.Server.GameObjects.Components.Body.Behavior { [RegisterComponent] [ComponentReference(typeof(SharedStomachBehaviorComponent))] public class StomachBehaviorComponent : SharedStomachBehaviorComponent { protected override void Startup() { base.Startup(); if (!Owner.EnsureComponent(out SolutionContainerComponent solution)) { Logger.Warning($"Entity {Owner} at {Owner.Transform.MapPosition} didn't have a {nameof(SolutionContainerComponent)}"); } solution.MaxVolume = InitialMaxVolume; } } }