using System.Linq; using System.Threading; using System.Threading.Tasks; using Content.Server.NPC.Pathfinding; using Robust.Shared.Map; namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators; /// /// Picks a nearby component that is accessible. /// public sealed class PickAccessibleComponentOperator : HTNOperator { [Dependency] private readonly IComponentFactory _factory = default!; [Dependency] private readonly IEntityManager _entManager = default!; private PathfindingSystem _pathfinding = default!; private EntityLookupSystem _lookup = default!; [DataField("rangeKey", required: true)] public string RangeKey = string.Empty; [DataField("targetKey", required: true)] public string TargetKey = string.Empty; [DataField("component", required: true)] public string Component = string.Empty; /// /// Where the pathfinding result will be stored (if applicable). This gets removed after execution. /// [DataField("pathfindKey")] public string PathfindKey = NPCBlackboard.PathfindKey; public override void Initialize(IEntitySystemManager sysManager) { base.Initialize(sysManager); _lookup = sysManager.GetEntitySystem(); _pathfinding = sysManager.GetEntitySystem(); } /// public override async Task<(bool Valid, Dictionary? Effects)> Plan(NPCBlackboard blackboard, CancellationToken cancelToken) { // Check if the component exists if (!_factory.TryGetRegistration(Component, out var registration)) { return (false, null); } var range = blackboard.GetValueOrDefault(RangeKey, _entManager); var owner = blackboard.GetValue(NPCBlackboard.Owner); if (!blackboard.TryGetValue(NPCBlackboard.OwnerCoordinates, out var coordinates, _entManager)) { return (false, null); } var compType = registration.Type; var query = _entManager.GetEntityQuery(compType); var targets = new List(); // TODO: Need to get ones that are accessible. // TODO: Look at unreal HTN to see repeatable ones maybe? // TODO: Need type foreach (var entity in _lookup.GetEntitiesInRange(coordinates, range)) { if (entity == owner || !query.TryGetComponent(entity, out var comp)) continue; targets.Add(comp); } if (targets.Count == 0) { return (false, null); } blackboard.TryGetValue(RangeKey, out var maxRange, _entManager); if (maxRange == 0f) maxRange = 7f; while (targets.Count > 0) { var path = await _pathfinding.GetRandomPath( owner, maxRange, cancelToken, flags: _pathfinding.GetFlags(blackboard)); if (path.Result != PathResult.Path) { return (false, null); } var target = path.Path.Last().Coordinates; return (true, new Dictionary() { { TargetKey, target }, { PathfindKey, path} }); } return (false, null); } }