using Content.Shared.Damage; namespace Content.Shared.Weapons.Melee.Components; /// /// This is used for adding in bonus damage via /// This exists only for event relays and doing entity shenanigans. /// [RegisterComponent, NetworkedComponent] public sealed class BonusMeleeDamageComponent : Component { /// /// The damage that will be applied. /// [DataField("bonusDamage", required: true)] public DamageSpecifier BonusDamage = default!; }