using Content.Shared.Damage;
namespace Content.Shared.Weapons.Melee.Components;
///
/// This is used for adding in bonus damage via
/// This exists only for event relays and doing entity shenanigans.
///
[RegisterComponent, NetworkedComponent]
public sealed class BonusMeleeDamageComponent : Component
{
///
/// The damage that will be applied.
///
[DataField("bonusDamage", required: true)]
public DamageSpecifier BonusDamage = default!;
}