using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Serialization;
namespace Content.Shared.Popups
{
///
/// System for displaying small text popups on users' screens.
///
public abstract class SharedPopupSystem : EntitySystem
{
///
/// Shows a popup on the users' cursors.
///
/// The message to display.
/// Filter for the players that will see the popup.
/// Used to customize how this popup should appear visually.
public abstract void PopupCursor(string message, Filter filter, PopupType type=PopupType.Small);
///
/// Shows a popup at a world location.
///
/// The message to display.
/// The coordinates where to display the message.
/// Filter for the players that will see the popup.
/// Used to customize how this popup should appear visually.
public abstract void PopupCoordinates(string message, EntityCoordinates coordinates, Filter filter, PopupType type=PopupType.Small);
///
/// Shows a popup above an entity.
///
/// The message to display.
/// The UID of the entity.
/// Filter for the players that will see the popup.
/// Used to customize how this popup should appear visually.
public abstract void PopupEntity(string message, EntityUid uid, Filter filter, PopupType type=PopupType.Small);
}
///
/// Common base for all popup network events.
///
[Serializable, NetSerializable]
public abstract class PopupEvent : EntityEventArgs
{
public string Message { get; }
public PopupType Type { get; }
protected PopupEvent(string message, PopupType type)
{
Message = message;
Type = type;
}
}
///
/// Network event for displaying a popup on the user's cursor.
///
[Serializable, NetSerializable]
public sealed class PopupCursorEvent : PopupEvent
{
public PopupCursorEvent(string message, PopupType type) : base(message, type)
{
}
}
///
/// Network event for displaying a popup at a world location.
///
[Serializable, NetSerializable]
public sealed class PopupCoordinatesEvent : PopupEvent
{
public EntityCoordinates Coordinates { get; }
public PopupCoordinatesEvent(string message, PopupType type, EntityCoordinates coordinates) : base(message, type)
{
Coordinates = coordinates;
}
}
///
/// Network event for displaying a popup above an entity.
///
[Serializable, NetSerializable]
public sealed class PopupEntityEvent : PopupEvent
{
public EntityUid Uid { get; }
public PopupEntityEvent(string message, PopupType type, EntityUid uid) : base(message, type)
{
Uid = uid;
}
}
///
/// Used to determine how a popup should appear visually to the client.
///
///
/// Actions which can fail or succeed should use a smaller popup for failure and a larger popup for success.
/// Actions which have different popups for the user vs. others should use a larger popup for the user and a smaller popup for others.
/// Actions which result in immediate death for a user should almost always show as critical to all parties, such as suicides or smites.
///
[Serializable, NetSerializable]
public enum PopupType : byte
{
///
/// Small popups are the default, and denote actions that may be spammable or are otherwise unimportant.
///
Small,
///
/// Medium popups should be used for actions which are not spammable but may not be particularly important.
///
Medium,
///
/// Large popups should be used for actions which may be important or very important to one or more users,
/// but is not life-threatening.
///
Large,
///
/// Critical popups should be used very sparingly, should not be used on anything that is spammable,
/// and should primarily be used when showing popups to one user. Critical popups denote actions which
/// may be directly life-threatening.
///
Critical
}
}