using Robust.Shared.Containers;
using Robust.Shared.GameStates;
namespace Content.Shared.StatusEffectNew.Components;
///
/// Adds container for status effect entities that are applied to entity.
/// Is applied automatically upon adding any status effect.
/// Can be used for tracking currently applied status effects.
///
[RegisterComponent, NetworkedComponent]
[Access(typeof(StatusEffectsSystem))]
public sealed partial class StatusEffectContainerComponent : Component
{
public const string ContainerId = "status-effects";
///
/// The actual container holding references to the active status effects
///
[ViewVariables]
public Container? ActiveStatusEffects;
}