using Content.Shared.CCVar; using Content.Shared.Drugs; using Content.Shared.StatusEffectNew; using Robust.Client.Graphics; using Robust.Client.Player; using Robust.Shared.Configuration; using Robust.Shared.Enums; using Robust.Shared.Prototypes; using Robust.Shared.Timing; namespace Content.Client.Drugs; public sealed class RainbowOverlay : Overlay { private static readonly ProtoId Shader = "Rainbow"; [Dependency] private readonly IConfigurationManager _config = default!; [Dependency] private readonly IEntityManager _entityManager = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IPlayerManager _playerManager = default!; [Dependency] private readonly IEntitySystemManager _sysMan = default!; [Dependency] private readonly IGameTiming _timing = default!; private readonly StatusEffectsSystem _statusEffects = default!; public override OverlaySpace Space => OverlaySpace.WorldSpace; public override bool RequestScreenTexture => true; private readonly ShaderInstance _rainbowShader; public float Intoxication = 0.0f; public float TimeTicker = 0.0f; public float Phase = 0.0f; private const float VisualThreshold = 10.0f; private const float PowerDivisor = 250.0f; private float _timeScale = 0.0f; private float _warpScale = 0.0f; private float EffectScale => Math.Clamp((Intoxication - VisualThreshold) / PowerDivisor, 0.0f, 1.0f); public RainbowOverlay() { IoCManager.InjectDependencies(this); _statusEffects = _sysMan.GetEntitySystem(); _rainbowShader = _prototypeManager.Index(Shader).InstanceUnique(); _config.OnValueChanged(CCVars.ReducedMotion, OnReducedMotionChanged, invokeImmediately: true); } private void OnReducedMotionChanged(bool reducedMotion) { _timeScale = reducedMotion ? 0.0f : 1.0f; _warpScale = reducedMotion ? 0.0f : 1.0f; } protected override void FrameUpdate(FrameEventArgs args) { var playerEntity = _playerManager.LocalEntity; if (playerEntity == null) return; if (!_statusEffects.TryGetEffectsEndTimeWithComp(playerEntity, out var endTime)) return; endTime ??= TimeSpan.MaxValue; var timeLeft = (float)(endTime - _timing.CurTime).Value.TotalSeconds; TimeTicker += args.DeltaSeconds; if (timeLeft - TimeTicker > timeLeft / 16f) { Intoxication += (timeLeft - Intoxication) * args.DeltaSeconds / 16f; } else { Intoxication -= Intoxication / (timeLeft - TimeTicker) * args.DeltaSeconds; } } protected override bool BeforeDraw(in OverlayDrawArgs args) { if (!_entityManager.TryGetComponent(_playerManager.LocalEntity, out EyeComponent? eyeComp)) return false; if (args.Viewport.Eye != eyeComp.Eye) return false; return EffectScale > 0; } protected override void Draw(in OverlayDrawArgs args) { if (ScreenTexture == null) return; var handle = args.WorldHandle; _rainbowShader.SetParameter("SCREEN_TEXTURE", ScreenTexture); _rainbowShader.SetParameter("colorScale", EffectScale); _rainbowShader.SetParameter("timeScale", _timeScale); _rainbowShader.SetParameter("warpScale", _warpScale * EffectScale); _rainbowShader.SetParameter("phase", Phase); handle.UseShader(_rainbowShader); handle.DrawRect(args.WorldBounds, Color.White); handle.UseShader(null); } }