using Content.Shared.Chemistry; using JetBrains.Annotations; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Serialization; namespace Content.Shared.Interfaces.Chemistry { public interface IPlantMetabolizable : IExposeData { /// /// Metabolize unit(s) of a reagent. /// /// Entity holding the plant /// Units to metabolize void Metabolize(IEntity plantHolder, float customPlantMetabolism = 1f); } }