using Content.Shared.Chemistry;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
namespace Content.Shared.Interfaces.Chemistry
{
public interface IPlantMetabolizable : IExposeData
{
///
/// Metabolize unit(s) of a reagent.
///
/// Entity holding the plant
/// Units to metabolize
void Metabolize(IEntity plantHolder, float customPlantMetabolism = 1f);
}
}