using Content.Shared.Damage; using Content.Shared.Damage.Components; using Content.Shared.Damage.Prototypes; using Content.Shared.Damage.Systems; using Content.Shared.FixedPoint; using Content.Shared.Localizations; using Robust.Shared.Prototypes; using Robust.Shared.Utility; namespace Content.Shared.EntityEffects.Effects; /// /// Evenly adjust the damage types in a damage group by up to a specified total on this entity. /// Total adjustment is modified by scale. /// /// public sealed partial class EvenHealthChangeEntityEffectSystem : EntityEffectSystem { [Dependency] private readonly DamageableSystem _damageable = default!; [Dependency] private readonly IPrototypeManager _proto = default!; protected override void Effect(Entity entity, ref EntityEffectEvent args) { var damageSpec = new DamageSpecifier(); foreach (var (group, amount) in args.Effect.Damage) { var groupProto = _proto.Index(group); var groupDamage = new Dictionary(); foreach (var damageId in groupProto.DamageTypes) { var damageAmount = entity.Comp.Damage.DamageDict.GetValueOrDefault(damageId); if (damageAmount != FixedPoint2.Zero) groupDamage.Add(damageId, damageAmount); } var sum = groupDamage.Values.Sum(); foreach (var (damageId, damageAmount) in groupDamage) { var existing = damageSpec.DamageDict.GetOrNew(damageId); damageSpec.DamageDict[damageId] = existing + damageAmount / sum * amount; } } damageSpec *= args.Scale; _damageable.TryChangeDamage( entity.AsNullable(), damageSpec, args.Effect.IgnoreResistances, interruptsDoAfters: false); } } /// public sealed partial class EvenHealthChange : EntityEffectBase { /// /// Damage to heal, collected into entire damage groups. /// [DataField(required: true)] public Dictionary, FixedPoint2> Damage = new(); /// /// Should this effect ignore damage modifiers? /// [DataField] public bool IgnoreResistances = true; public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) { var damages = new List(); var heals = false; var deals = false; var damagableSystem = entSys.GetEntitySystem(); var universalReagentDamageModifier = damagableSystem.UniversalReagentDamageModifier; var universalReagentHealModifier = damagableSystem.UniversalReagentHealModifier; foreach (var (group, amount) in Damage) { var groupProto = prototype.Index(group); var sign = FixedPoint2.Sign(amount); float mod; switch (sign) { case < 0: heals = true; mod = universalReagentHealModifier; break; case > 0: deals = true; mod = universalReagentDamageModifier; break; default: continue; // Don't need to show damage types of 0... } damages.Add( Loc.GetString("health-change-display", ("kind", groupProto.LocalizedName), ("amount", MathF.Abs(amount.Float() * mod)), ("deltasign", sign) )); } var healsordeals = heals ? deals ? "both" : "heals" : deals ? "deals" : "none"; return Loc.GetString("entity-effect-guidebook-even-health-change", ("chance", Probability), ("changes", ContentLocalizationManager.FormatList(damages)), ("healsordeals", healsordeals)); } }