using Content.Shared.Temperature.Components; using Content.Shared.Temperature.Systems; namespace Content.Shared.EntityEffects.Effects; // TODO: When we get a proper temperature/energy struct combine this with the solution temperature effect!!! /// /// Adjusts the temperature of this entity. /// /// public sealed partial class AdjustTemperatureEntityEffectSystem : EntityEffectSystem { [Dependency] private readonly SharedTemperatureSystem _temperature = default!; protected override void Effect(Entity entity, ref EntityEffectEvent args) { var amount = args.Effect.Amount * args.Scale; _temperature.ChangeHeat(entity, amount, true, entity.Comp); } } /// public sealed partial class AdjustTemperature : EntityEffectBase { /// /// Amount we're adjusting temperature by. /// [DataField] public float Amount; }