using Content.Shared.Whitelist; using Robust.Shared.Prototypes; using Robust.Shared.GameStates; namespace Content.Shared.Sound.Components; /// /// Whenever this item is used upon by an entity, with a tag or component within a whitelist, in the hand of a user, play a sound /// [RegisterComponent, NetworkedComponent] public sealed partial class EmitSoundOnInteractUsingComponent : BaseEmitSoundComponent { [DataField(required: true)] public EntityWhitelist Whitelist = new(); }