using Content.Shared.GameObjects.Components; using Robust.Client.GameObjects; using Robust.Client.Interfaces.GameObjects.Components; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Utility; using YamlDotNet.RepresentationModel; namespace Content.Client.GameObjects.Components { public sealed class ComputerVisualizer2D : AppearanceVisualizer { private string KeyboardState = "generic_key"; private string ScreenState = "generic"; public override void LoadData(YamlMappingNode node) { base.LoadData(node); if (node.TryGetNode("key", out var scalar)) { KeyboardState = scalar.AsString(); } if (node.TryGetNode("screen", out scalar)) { ScreenState = scalar.AsString(); } } public override void InitializeEntity(IEntity entity) { base.InitializeEntity(entity); var sprite = entity.GetComponent(); sprite.LayerSetState(Layers.Screen, ScreenState); sprite.LayerSetState(Layers.Keyboard, $"{KeyboardState}_off"); sprite.LayerSetState(Layers.KeyboardOn, KeyboardState); } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); var sprite = component.Owner.GetComponent(); if (!component.TryGetData(ComputerVisuals.Powered, out bool powered)) { powered = true; } component.TryGetData(ComputerVisuals.Broken, out bool broken); if (broken) { sprite.LayerSetState(Layers.Body, "broken"); sprite.LayerSetState(Layers.Screen, "computer_broken"); } else { sprite.LayerSetState(Layers.Body, "computer"); sprite.LayerSetState(Layers.Screen, ScreenState); } sprite.LayerSetVisible(Layers.Screen, powered); sprite.LayerSetVisible(Layers.KeyboardOn, powered); } public enum Layers { Body, Screen, Keyboard, KeyboardOn } } }