using System; using Robust.Client.Graphics; using Content.Client.Parallax.Data; using Robust.Shared.Graphics; namespace Content.Client.Parallax; /// /// A 'prepared' (i.e. texture loaded and ready to use) parallax layer. /// public struct ParallaxLayerPrepared { /// /// The loaded texture for this layer. /// public Texture Texture { get; set; } /// /// The configuration for this layer. /// public ParallaxLayerConfig Config { get; set; } }