using Content.Shared.Damage;
using Robust.Shared.GameStates;
namespace Content.Shared.Climbing.Components;
///
/// Makes entity do damage and stun entities with ClumsyComponent
/// upon DragDrop or Climb interactions.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class BonkableComponent : Component
{
///
/// How long to stun players on bonk, in seconds.
///
[DataField]
public TimeSpan BonkTime = TimeSpan.FromSeconds(2);
///
/// How much damage to apply on bonk.
///
[DataField]
public DamageSpecifier? BonkDamage;
}