#nullable enable
using System.Collections.Generic;
using System.Linq;
using Content.Shared.GameObjects.Components.Items;
using Content.Shared.Physics.Pull;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Dynamics;
namespace Content.Shared.GameObjects.EntitySystems
{
///
/// Handles throwing landing and collisions.
///
public class ThrownItemSystem : EntitySystem
{
private List _throwCollide = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(HandleSleep);
SubscribeLocalEvent(HandlePullStarted);
}
private void HandleSleep(EntityUid uid, ThrownItemComponent thrownItem, PhysicsSleepMessage message)
{
LandComponent(thrownItem);
}
private void HandlePullStarted(PullStartedMessage message)
{
// TODO: this isn't directed so things have to be done the bad way
if (message.Pulled.Owner.TryGetComponent(out ThrownItemComponent? thrownItem))
LandComponent(thrownItem);
}
private void LandComponent(ThrownItemComponent thrownItem)
{
if (thrownItem.Owner.Deleted) return;
var user = thrownItem.Thrower;
var landing = thrownItem.Owner;
var coordinates = landing.Transform.Coordinates;
// LandInteraction
// TODO: Refactor these to system messages
var landMsg = new LandEvent(user, landing, coordinates);
RaiseLocalEvent(landMsg);
if (landMsg.Handled)
{
return;
}
var comps = landing.GetAllComponents().ToArray();
var landArgs = new LandEventArgs(user, coordinates);
// Call Land on all components that implement the interface
foreach (var comp in comps)
{
if (landing.Deleted) break;
comp.Land(landArgs);
}
ComponentManager.RemoveComponent(landing.Uid, thrownItem);
}
///
/// Calls ThrowCollide on all components that implement the IThrowCollide interface
/// on a thrown entity and the target entity it hit.
///
public void ThrowCollideInteraction(IEntity? user, IPhysBody thrown, IPhysBody target)
{
// TODO: Just pass in the bodies directly
var collideMsg = new ThrowCollideEvent(user, thrown.Owner, target.Owner);
RaiseLocalEvent(collideMsg);
if (collideMsg.Handled)
{
return;
}
var eventArgs = new ThrowCollideEventArgs(user, thrown.Owner, target.Owner);
foreach (var comp in target.Owner.GetAllComponents())
{
_throwCollide.Add(comp);
}
foreach (var collide in _throwCollide)
{
if (target.Owner.Deleted) break;
collide.HitBy(eventArgs);
}
_throwCollide.Clear();
foreach (var comp in thrown.Owner.GetAllComponents())
{
_throwCollide.Add(comp);
}
foreach (var collide in _throwCollide)
{
if (thrown.Owner.Deleted) break;
collide.DoHit(eventArgs);
}
_throwCollide.Clear();
}
}
}