using System.Collections.Generic;
using Robust.Server.Interfaces.Player;
namespace Content.Server.GameTicking
{
///
/// A round-start setup preset, such as which antagonists to spawn.
///
public abstract class GamePreset
{
public abstract bool Start(IReadOnlyList readyPlayers, bool force = false);
public virtual string ModeTitle => "Sandbox";
public virtual string Description => "Secret!";
}
}