#nullable enable
using Content.Server.Body.Mechanisms;
using Content.Shared.GameObjects.Components.Body;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.Body.Surgery
{
///
/// This data class represents the state of a in regards to everything surgery related -
/// whether there's an incision on it, whether the bone is broken, etc.
///
public abstract class SurgeryData
{
protected delegate void SurgeryAction(IBodyPartContainer container, ISurgeon surgeon, IEntity performer);
///
/// The this surgeryData is attached to.
/// The class should not exist without a
/// that it represents, and will throw errors if it
/// is null.
///
protected readonly IBodyPart Parent;
protected SurgeryData(IBodyPart parent)
{
Parent = parent;
}
///
/// The of the parent .
///
protected BodyPartType ParentType => Parent.PartType;
///
/// Returns the description of this current to be shown
/// upon observing the given entity.
///
public abstract string GetDescription(IEntity target);
///
/// Returns whether a can be installed into the
/// this represents.
///
public abstract bool CanInstallMechanism(IMechanism mechanism);
///
/// Returns whether the given can be connected to the
/// this represents.
///
public abstract bool CanAttachBodyPart(IBodyPart part);
///
/// Gets the delegate corresponding to the surgery step using the given
/// .
///
///
/// The corresponding surgery action or null if no step can be performed.
///
protected abstract SurgeryAction? GetSurgeryStep(SurgeryType toolType);
///
/// Returns whether the given can be used to perform a surgery on the BodyPart this
/// represents.
///
public bool CheckSurgery(SurgeryType toolType)
{
return GetSurgeryStep(toolType) != null;
}
///
/// Attempts to perform surgery of the given . Returns whether the operation was successful.
///
/// The used for this surgery.
/// The container where the surgery is being done.
/// The entity being used to perform the surgery.
/// The entity performing the surgery.
public bool PerformSurgery(SurgeryType surgeryType, IBodyPartContainer container, ISurgeon surgeon,
IEntity performer)
{
var step = GetSurgeryStep(surgeryType);
if (step == null)
{
return false;
}
step(container, surgeon, performer);
return true;
}
}
}