using System.Collections.Generic; using System.Linq; using Content.Shared.GameObjects.EntitySystemMessages; using Robust.Shared.GameObjects.Systems; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Maths; namespace Content.Server.GameObjects.EntitySystems { public sealed class MeleeWeaponSystem : EntitySystem { public void SendAnimation(string arc, Angle angle, IEntity attacker, IEntity source, IEnumerable hits, bool textureEffect = false, bool arcFollowAttacker = true) { RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayMeleeWeaponAnimationMessage(arc, angle, attacker.Uid, source.Uid, hits.Select(e => e.Uid).ToList(), textureEffect, arcFollowAttacker)); } public void SendLunge(Angle angle, IEntity source) { RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayLungeAnimationMessage(angle, source.Uid)); } } }