using Content.Server.GameObjects.Components.Destructible.Thresholds; using Robust.Shared.GameObjects; namespace Content.Server.GameObjects.Components.Destructible { public class DestructibleThresholdReachedMessage : ComponentMessage { public DestructibleThresholdReachedMessage(DestructibleComponent parent, Threshold threshold, int totalDamage, int thresholdAmount) { Parent = parent; Threshold = threshold; TotalDamage = totalDamage; ThresholdAmount = thresholdAmount; } public DestructibleComponent Parent { get; } public Threshold Threshold { get; } /// /// The amount of total damage currently had that triggered this threshold. /// public int TotalDamage { get; } /// /// The amount of damage at which this threshold triggers. /// public int ThresholdAmount { get; } } }