using Content.Shared.Parallax.Biomes.Markers; using Content.Shared.Procedural.PostGeneration; using Content.Shared.Random; using Robust.Shared.Prototypes; namespace Content.Shared.Procedural.PostGeneration; /// /// Spawns the specified marker layer on top of the dungeon rooms. /// public sealed partial class BiomeMarkerLayerPostGen : IPostDunGen { /// /// How many times to spawn marker layers; can duplicate. /// [DataField] public int Count = 6; [DataField(required: true)] public ProtoId MarkerTemplate; }