using Content.Shared.Inventory; using Content.Shared.Item; using Robust.Shared.Random; namespace Content.Server.Forensics { public sealed class ForensicsSystem : EntitySystem { [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly InventorySystem _inventory = default!; public override void Initialize() { SubscribeLocalEvent(OnInteract); SubscribeLocalEvent(OnInit); } private void OnInteract(EntityUid uid, FingerprintComponent component, UserInteractedWithItemEvent args) { ApplyEvidence(args.User, args.Item); } private void OnInit(EntityUid uid, FingerprintComponent component, ComponentInit args) { component.Fingerprint = GenerateFingerprint(); } private string GenerateFingerprint() { byte[] fingerprint = new byte[16]; _random.NextBytes(fingerprint); return Convert.ToHexString(fingerprint); } private void ApplyEvidence(EntityUid user, EntityUid target) { var component = EnsureComp(target); if (_inventory.TryGetSlotEntity(user, "gloves", out var gloves)) { if (TryComp(gloves, out var fiber) && !string.IsNullOrEmpty(fiber.FiberMaterial)) component.Fibers.Add(string.IsNullOrEmpty(fiber.FiberColor) ? Loc.GetString("forensic-fibers", ("material", fiber.FiberMaterial)) : Loc.GetString("forensic-fibers-colored", ("color", fiber.FiberColor), ("material", fiber.FiberMaterial))); if (HasComp(gloves)) return; } if (TryComp(user, out var fingerprint)) component.Fingerprints.Add(fingerprint.Fingerprint ?? ""); } } }