using Content.Shared.Chemistry.Components;
using Content.Shared.FixedPoint;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Fluids.Components
{
///
/// Puddle on a floor
///
[RegisterComponent, NetworkedComponent, Access(typeof(SharedPuddleSystem))]
public sealed partial class PuddleComponent : Component
{
[DataField("spillSound")]
public SoundSpecifier SpillSound = new SoundPathSpecifier("/Audio/Effects/Fluids/splat.ogg");
[DataField("overflowVolume")]
public FixedPoint2 OverflowVolume = FixedPoint2.New(20);
[DataField("solution")] public string SolutionName = "puddle";
[DataField("solutionRef")]
public Entity? Solution;
}
}