using System; using Content.Server.Hands.Components; using Content.Server.Items; using Content.Server.Popups; using Content.Shared.Interaction; using Content.Shared.Stacks; using Content.Shared.Verbs; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Map; using Robust.Shared.Maths; using Robust.Shared.Player; using Robust.Shared.Prototypes; namespace Content.Server.Stack { /// /// Entity system that handles everything relating to stacks. /// This is a good example for learning how to code in an ECS manner. /// [UsedImplicitly] public class StackSystem : SharedStackSystem { [Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly PopupSystem _popupSystem = default!; public static readonly int[] DefaultSplitAmounts = { 1, 5, 10, 20, 30, 50 }; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnStackInteractUsing); SubscribeLocalEvent(OnStackAlternativeInteract); } /// /// Try to split this stack into two. Returns a non-null if successful. /// public EntityUid? Split(EntityUid uid, int amount, EntityCoordinates spawnPosition, SharedStackComponent? stack = null) { if (!Resolve(uid, ref stack)) return default; // Get a prototype ID to spawn the new entity. Null is also valid, although it should rarely be picked... var prototype = _prototypeManager.TryIndex(stack.StackTypeId, out var stackType) ? stackType.Spawn : Prototype(stack.Owner)?.ID; // Try to remove the amount of things we want to split from the original stack... if (!Use(uid, amount, stack)) return default; // Set the output parameter in the event instance to the newly split stack. var entity = Spawn(prototype, spawnPosition); if (TryComp(entity, out SharedStackComponent? stackComp)) { // Set the split stack's count. SetCount(entity, amount, stackComp); // Don't let people dupe unlimited stacks stackComp.Unlimited = false; } return entity; } /// /// Spawns a stack of a certain stack type. See . /// public EntityUid Spawn(int amount, StackPrototype prototype, EntityCoordinates spawnPosition) { // Set the output result parameter to the new stack entity... var entity = Spawn(prototype.Spawn, spawnPosition); var stack = Comp(entity); // And finally, set the correct amount! SetCount(entity, amount, stack); return entity; } private void OnStackInteractUsing(EntityUid uid, StackComponent stack, InteractUsingEvent args) { if (args.Handled) return; if (!TryComp(args.Used, out var otherStack)) return; if (!otherStack.StackTypeId.Equals(stack.StackTypeId)) return; var toTransfer = Math.Min(stack.Count, otherStack.AvailableSpace); SetCount(uid, stack.Count - toTransfer, stack); SetCount(args.Used, otherStack.Count + toTransfer, otherStack); var popupPos = args.ClickLocation; if (!popupPos.IsValid(EntityManager)) { popupPos = Transform(args.User).Coordinates; } var filter = Filter.Entities(args.User); switch (toTransfer) { case > 0: _popupSystem.PopupCoordinates($"+{toTransfer}", popupPos, filter); if (otherStack.AvailableSpace == 0) { _popupSystem.PopupCoordinates(Loc.GetString("comp-stack-becomes-full"), popupPos.Offset(new Vector2(0, -0.5f)) , filter); } break; case 0 when otherStack.AvailableSpace == 0: _popupSystem.PopupCoordinates(Loc.GetString("comp-stack-already-full"), popupPos, filter); break; } args.Handled = true; } private void OnStackAlternativeInteract(EntityUid uid, StackComponent stack, GetAlternativeVerbsEvent args) { if (!args.CanAccess || !args.CanInteract) return; Verb halve = new() { Text = Loc.GetString("comp-stack-split-halve"), Category = VerbCategory.Split, Act = () => UserSplit(uid, args.User, stack.Count / 2, stack), Priority = 1 }; args.Verbs.Add(halve); var priority = 0; foreach (var amount in DefaultSplitAmounts) { if (amount >= stack.Count) continue; Verb verb = new() { Text = amount.ToString(), Category = VerbCategory.Split, Act = () => UserSplit(uid, args.User, amount, stack), // we want to sort by size, not alphabetically by the verb text. Priority = priority }; priority--; args.Verbs.Add(verb); } } private void UserSplit(EntityUid uid, EntityUid userUid, int amount, StackComponent? stack = null, TransformComponent? userTransform = null) { if (!Resolve(uid, ref stack)) return; if (!Resolve(userUid, ref userTransform)) return; if (amount <= 0) { _popupSystem.PopupCursor(Loc.GetString("comp-stack-split-too-small"), Filter.Entities(userUid)); return; } if (Split(uid, amount, userTransform.Coordinates, stack) is not {} split) return; if (TryComp(userUid, out var hands) && TryComp(split, out var item)) { hands.PutInHandOrDrop(item); } _popupSystem.PopupCursor(Loc.GetString("comp-stack-split"), Filter.Entities(userUid)); } } }