using Robust.Shared.Audio; using Robust.Shared.GameStates; namespace Content.Shared.Wires; [NetworkedComponent, RegisterComponent] [Access(typeof(SharedWiresSystem))] [AutoGenerateComponentState] public sealed partial class WiresPanelComponent : Component { /// /// Is the panel open for this entity's wires? /// [DataField("open")] [AutoNetworkedField] public bool Open; /// /// Should this entity's wires panel be visible at all? /// [ViewVariables] [AutoNetworkedField] public bool Visible = true; [DataField("screwdriverOpenSound")] public SoundSpecifier ScrewdriverOpenSound = new SoundPathSpecifier("/Audio/Machines/screwdriveropen.ogg"); [DataField("screwdriverCloseSound")] public SoundSpecifier ScrewdriverCloseSound = new SoundPathSpecifier("/Audio/Machines/screwdriverclose.ogg"); [AutoNetworkedField] public string? WiresPanelSecurityExamination = default!; [AutoNetworkedField] public bool WiresAccessible = true; } /// /// Event raised when a panel is opened or closed. /// [ByRefEvent] public readonly record struct PanelChangedEvent(bool Open);