using System.Linq;
using Content.Server.Mind;
using Content.Server.Objectives.Interfaces;
using Robust.Shared.Prototypes;
namespace Content.Server.Objectives
{
///
/// Prototype for objectives. Remember that to be assigned, it should be added to one or more objective groups in prototype. E.g. crew, traitor, wizard
///
[Prototype("objective")]
public sealed class ObjectivePrototype : IPrototype
{
[ViewVariables]
[IdDataField]
public string ID { get; private set; } = default!;
[DataField("issuer")] public string Issuer { get; private set; } = "Unknown";
[ViewVariables]
public float Difficulty => _difficultyOverride ?? _conditions.Sum(c => c.Difficulty);
[DataField("conditions")]
private List _conditions = new();
[DataField("requirements")]
private List _requirements = new();
[ViewVariables]
public IReadOnlyList Conditions => _conditions;
[DataField("canBeDuplicate")]
public bool CanBeDuplicateAssignment { get; private set; }
[ViewVariables(VVAccess.ReadWrite)]
[DataField("difficultyOverride")]
private float? _difficultyOverride = null;
public bool CanBeAssigned(EntityUid mindId, MindComponent mind)
{
foreach (var requirement in _requirements)
{
if (!requirement.CanBeAssigned(mindId, mind))
return false;
}
if (!CanBeDuplicateAssignment)
{
foreach (var objective in mind.AllObjectives)
{
if (objective.Prototype.ID == ID)
return false;
}
}
return true;
}
public Objective GetObjective(EntityUid mindId, MindComponent mind)
{
return new Objective(this, mindId, mind);
}
}
}