using System.Linq; using Content.Server.GameTicking.Rules; using Content.Server.Mind; using Content.Server.Objectives.Interfaces; using Content.Server.Roles.Jobs; using Robust.Shared.Random; using Robust.Shared.Utility; namespace Content.Server.Objectives.Conditions { [DataDefinition] public sealed partial class RandomTraitorProgressCondition : IObjectiveCondition { // TODO ecs all of this private EntityUid? _targetMind; public IObjectiveCondition GetAssigned(EntityUid mindId, MindComponent mind) { //todo shit of a fuck var entityMgr = IoCManager.Resolve(); var traitors = entityMgr.System().GetOtherTraitorMindsAliveAndConnected(mind).ToList(); List removeList = new(); foreach (var traitor in traitors) { foreach (var objective in traitor.Mind.AllObjectives) { foreach (var condition in objective.Conditions) { if (condition is RandomTraitorProgressCondition) { removeList.Add(traitor.Id); } } } } foreach (var traitor in removeList) { traitors.RemoveAll(t => t.Id == traitor); } if (traitors.Count == 0) return new EscapeShuttleCondition{}; //You were made a traitor by admins, and are the first/only. return new RandomTraitorProgressCondition { _targetMind = IoCManager.Resolve().Pick(traitors).Id }; } public string Title { get { var targetName = string.Empty; var entities = IoCManager.Resolve(); var jobs = entities.System(); var jobName = jobs.MindTryGetJobName(_targetMind); if (_targetMind == null) return Loc.GetString("objective-condition-other-traitor-progress-title", ("targetName", targetName), ("job", jobName)); if (entities.TryGetComponent(_targetMind, out MindComponent? mind) && mind.OwnedEntity is {Valid: true} owned) { targetName = entities.GetComponent(owned).EntityName; } return Loc.GetString("objective-condition-other-traitor-progress-title", ("targetName", targetName), ("job", jobName)); } } public string Description => Loc.GetString("objective-condition-other-traitor-progress-description"); public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ("Objects/Misc/bureaucracy.rsi"), "folder-white"); public float Progress { get { float total = 0f; // how much progress they have float max = 0f; // how much progress is needed for 100% if (_targetMind == null) { Logger.Error("Null target on RandomTraitorProgressCondition."); return 1f; } var entities = IoCManager.Resolve(); if (entities.TryGetComponent(_targetMind, out MindComponent? mind)) { foreach (var objective in mind.AllObjectives) { foreach (var condition in objective.Conditions) { max++; // things can only be up to 100% complete yeah total += condition.Progress; } } } if (max == 0f) { Logger.Error("RandomTraitorProgressCondition assigned someone with no objectives to be helped."); return 1f; } var completion = total / max; if (completion >= 0.5f) return 1f; else return completion / 0.5f; } } public float Difficulty => 2.5f; public bool Equals(IObjectiveCondition? other) { return other is RandomTraitorProgressCondition kpc && Equals(_targetMind, kpc._targetMind); } public override bool Equals(object? obj) { if (ReferenceEquals(null, obj)) return false; if (ReferenceEquals(this, obj)) return true; return obj is RandomTraitorProgressCondition alive && alive.Equals(this); } public override int GetHashCode() { return _targetMind?.GetHashCode() ?? 0; } } }