using Robust.Shared.Audio;
namespace Content.Server.NukeOps;
///
/// Used with NukeOps game rule to send war declaration announcement
///
[RegisterComponent]
public sealed partial class WarDeclaratorComponent : Component
{
///
/// Custom war declaration message. If empty, use default.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("message")]
public string Message;
///
/// Permission to customize message text
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("allowEditingMessage")]
public bool AllowEditingMessage = true;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("maxMessageLength")]
public int MaxMessageLength = 512;
///
/// War declarement text color
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("color")]
public Color DeclarementColor = Color.Red;
///
/// War declarement sound file path
///
[DataField("sound")]
public SoundSpecifier DeclarementSound = new SoundPathSpecifier("/Audio/Announcements/war.ogg");
///
/// Fluent ID for the declarement title
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("title")]
public string DeclarementTitle = "comms-console-announcement-title-nukie";
}