using System; using System.Linq; using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.EntitySystems; using Content.Shared.Maps; using Robust.Server.GameObjects.EntitySystems; using Robust.Server.Interfaces.GameObjects; using Robust.Server.Interfaces.Player; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.EntitySystemMessages; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Random; using Robust.Shared.Interfaces.Timing; using Robust.Shared.IoC; using Robust.Shared.Map; using Robust.Shared.Maths; using Robust.Shared.Random; using Robust.Shared.Serialization; namespace Content.Server.GameObjects.Components.Explosive { [RegisterComponent] public class ExplosiveComponent : Component, ITimerTrigger, IDestroyAct { #pragma warning disable 649 [Dependency] private readonly ITileDefinitionManager _tileDefinitionManager; [Dependency] private readonly IMapManager _mapManager; [Dependency] private readonly IServerEntityManager _serverEntityManager; [Dependency] private readonly IEntitySystemManager _entitySystemManager; [Dependency] private readonly IRobustRandom _robustRandom; #pragma warning restore 649 public override string Name => "Explosive"; public int DevastationRange = 0; public int HeavyImpactRange = 0; public int LightImpactRange = 0; public int FlashRange = 0; private bool _beingExploded = false; public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(ref DevastationRange, "devastationRange", 0); serializer.DataField(ref HeavyImpactRange, "heavyImpactRange", 0); serializer.DataField(ref LightImpactRange, "lightImpactRange", 0); serializer.DataField(ref FlashRange, "flashRange", 0); } private bool Explosion() { //Prevent adjacent explosives from infinitely blowing each other up. if (_beingExploded) return true; _beingExploded = true; var maxRange = MathHelper.Max(DevastationRange, HeavyImpactRange, LightImpactRange, 0f); //Entity damage calculation var entitiesAll = _serverEntityManager.GetEntitiesInRange(Owner.Transform.GridPosition, maxRange).ToList(); foreach (var entity in entitiesAll) { if (entity == Owner) continue; if (!entity.Transform.IsMapTransform) continue; var distanceFromEntity = (int)entity.Transform.GridPosition.Distance(_mapManager, Owner.Transform.GridPosition); var exAct = _entitySystemManager.GetEntitySystem(); var severity = ExplosionSeverity.Destruction; if (distanceFromEntity < DevastationRange) { severity = ExplosionSeverity.Destruction; } else if (distanceFromEntity < HeavyImpactRange) { severity = ExplosionSeverity.Heavy; } else if (distanceFromEntity < LightImpactRange) { severity = ExplosionSeverity.Light; } else { continue; } exAct.HandleExplosion(Owner, entity, severity); } //Tile damage calculation mockup //TODO: make it into some sort of actual damage component or whatever the boys think is appropriate var mapGrid = _mapManager.GetGrid(Owner.Transform.GridPosition.GridID); var circle = new Circle(Owner.Transform.GridPosition.Position, maxRange); var tiles = mapGrid.GetTilesIntersecting(circle); foreach (var tile in tiles) { var tileLoc = mapGrid.GridTileToLocal(tile.GridIndices); var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId]; var distanceFromTile = (int)tileLoc.Distance(_mapManager, Owner.Transform.GridPosition); if (!string.IsNullOrWhiteSpace(tileDef.SubFloor)) { if (distanceFromTile < DevastationRange) mapGrid.SetTile(tileLoc, new Tile(_tileDefinitionManager["space"].TileId)); if (distanceFromTile < HeavyImpactRange) { if (_robustRandom.Prob(80)) { mapGrid.SetTile(tileLoc, new Tile(_tileDefinitionManager[tileDef.SubFloor].TileId)); } else { mapGrid.SetTile(tileLoc, new Tile(_tileDefinitionManager["space"].TileId)); } } if (distanceFromTile < LightImpactRange) { if (_robustRandom.Prob(50)) { mapGrid.SetTile(tileLoc, new Tile(_tileDefinitionManager[tileDef.SubFloor].TileId)); } } } } //Effects and sounds var time = IoCManager.Resolve().CurTime; var message = new EffectSystemMessage { EffectSprite = "Effects/explosion.rsi", RsiState = "explosionfast", Born = time, DeathTime = time + TimeSpan.FromSeconds(5), Size = new Vector2(FlashRange / 2, FlashRange / 2), Coordinates = Owner.Transform.GridPosition, //Rotated from east facing Rotation = 0f, ColorDelta = new Vector4(0, 0, 0, -1500f), Color = Vector4.Multiply(new Vector4(255, 255, 255, 750), 0.5f), Shaded = false }; _entitySystemManager.GetEntitySystem().CreateParticle(message); _entitySystemManager.GetEntitySystem().Play("/Audio/effects/explosion.ogg", Owner); // Knock back cameras of all players in the area. var playerManager = IoCManager.Resolve(); var selfPos = Owner.Transform.WorldPosition; foreach (var player in playerManager.GetAllPlayers()) { if (player.AttachedEntity == null || player.AttachedEntity.Transform.MapID != mapGrid.ParentMapId || !player.AttachedEntity.TryGetComponent(out CameraRecoilComponent recoil)) { continue; } var playerPos = player.AttachedEntity.Transform.WorldPosition; var delta = selfPos - playerPos; var distance = delta.LengthSquared; var effect = 1 / (1 + 0.2f * distance); if (effect > 0.01f) { var kick = -delta.Normalized * effect; recoil.Kick(kick); } } Owner.Delete(); return true; } bool ITimerTrigger.Trigger(TimerTriggerEventArgs eventArgs) { return Explosion(); } void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs) { Explosion(); } } }