using Content.Server.Atmos.Components; using Content.Server.Atmos.EntitySystems; using Content.Shared.Alert; using JetBrains.Annotations; namespace Content.Server.Alert.Click { /// /// Resist fire /// [UsedImplicitly] [DataDefinition] public sealed partial class ResistFire : IAlertClick { public void AlertClicked(EntityUid player) { var entManager = IoCManager.Resolve(); if (entManager.TryGetComponent(player, out FlammableComponent? flammable)) { entManager.System().Resist(player, flammable); } } } }